Toke Krainert

Level Designer

Holmbladsgade 81, 2. TV
2300 København S

+45 2515 3772

Danish assassination sandbox designer since 2014. Computer scientist by education, previously a teaching assistant, private tutor, and teacher to the mentally challenged, one-time academic author, ex-modder, hobbyist game programmer, furious game jammer – and consistently problem-solving loud-mouth.

See also my portfolio at


Interval Position and employer
Apr 2014 – present Level Designer at Io-Interactive
Intern, junior, and ultimately intermediate Level Designer on the Hitman franchise.
I've worked on levels for HITMAN (2016) and "our next Hitman game" from earliest concept to release and maintenance as well as in supporting roles during specific phases of development. I've covered all aspect of level creation including design of layout, biomes, characters, and gameplay, and I've been the primary level designer on two levels, working on them from onset to shipping. See also
Jan 2013 – Dec 2014
(2 years, noncontinuous)
Teaching Assistant at IT University of Copenhagen (part-time)
Assisting professors in teaching three semester courses.
Jul 2013 – Jan 2014
(7 months)
Teacher at Dagtilbudet Lærkevej (part-time)
Engaging mentally challenged users with games, videos, and music.
Aug 2010 – May 2012
(1y 10m, noncontinuous)
Teaching Assistant at Aarhus University (part-time)
Preparing and executing exercise sessions for several courses.


Interval Title and institution
Aug 2012 – Mar 2015 M.Sc. in Games Design at IT University of Copenhagen
Applied game design theory, practical courses, and electives in theoretical computer game studies.
Aug 2009 – Jun 2012 B.Sc. in Computer Science at Aarhus University
Theoretical computer science with electives in interaction design and digital arts.


  • Proficiency in several level editors and engines including Unity, Unreal Engine, and Glacier 2.
  • Proficiency in C#, Java, and several other programming and scripting languages.
  • Proven ability to take levels from earliest concept to shipped product and maintenance.
  • Proven expertise in robust level scripting.
  • Proven teaching skills and ability to explain systems, setups, and designs.
  • Thriving under direction and supervision as well as independently or as a driver of projects.


  • Krainert, T. (2014, November). Storytelling Artifacts. In International Conference on Interactive Digital Storytelling (pp. 113-124). Springer International Publishing.



  • July 2017 – present. Chairman of E/F Vermlandsgade
  • May 2017 – July 2017. Vice-chair of E/F Vermlandsgade
  • Jan 2014 – Feb 2015. Crew member at ITU.Film
  • Aug 2013 – Feb 2015. Barista at Analog
  • Sep 2013 – Oct 2014. Board member of stupIT
  • Feb 2013 – Aug 2014. Bartender at ScrollBar