Danish assassination sandbox designer since 2014. Computer scientist by education, previously a teaching assistant, private tutor, and teacher to the mentally challenged, one-time academic author, ex-modder, hobbyist game programmer, furious game jammer – and consistently problem-solving loud-mouth.
See also my portfolio at krainert.com/projects.html.
|Interval||Position and employer|
|Apr 2014 – present||Level Designer at Io-Interactive|
Intern, junior, and ultimately intermediate Level Designer on the Hitman franchise.
I've worked on levels for HITMAN (2016) and "our next Hitman game" from earliest concept to release and maintenance as well as in supporting roles during specific phases of development. I've covered all aspect of level creation including design of layout, biomes, characters, and gameplay, and I've been the primary level designer on two levels, working on them from onset to shipping. Lately, I've been See also krainert.com/projects.html.
Jan 2013 – Dec 2014
(2 years, noncontinuous)
|Teaching Assistant at IT University of Copenhagen (part-time)|
|Assisting professors in teaching three semester courses.|
Jul 2013 – Jan 2014
|Teacher at Dagtilbudet Lærkevej (part-time)|
|Engaging mentally challenged users with games, videos, and music.|
Aug 2010 – May 2012
(1y 10m, noncontinuous)
|Teaching Assistant at Aarhus University (part-time)|
|Preparing and executing exercise sessions for several courses.|
|Interval||Title and institution|
|Aug 2012 – Mar 2015||M.Sc. in Games Design at IT University of Copenhagen|
|Applied game design theory, practical courses, and electives in theoretical computer game studies.|
|Aug 2009 – Jun 2012||B.Sc. in Computer Science at Aarhus University|
|Theoretical computer science with electives in interaction design and digital arts.|