I'm a designer and educator with a passion for anything playful. I also dabble in academia and spend my free time on conferences, meetups, and self-studies into psychology, philosophy, and ethics. I'm greatly inspired by literature, film, and games with emotional depth as well as architecture, science, and art in general.
Position and employer
Apr 2014 – present
Level Designer at Io-Interactive
Concepting, pitching, prototyping, developing, polishing, and bugfixing open-ended levels and live content for the Hitman franchise of stealth/puzzle assassination games
Track owning multiple levels, ensuring consistency and adherence to direction while being the primary driver and touch-point for directors and other disciplines
Training and managing the work and development of interns
Working with programmers on the design of various systems and tools
Establishing best practices and developing various reusable scripts
Feb 2019 – Jun 2019
External Lecturer at IT University of Copenhagen (part-time)
Teaching 50% of the course Game World Design with a focus on level design, environmental storytelling, and student projects.
External Lecturer at KADK (part-time)
Planning and executing five exercise sessions on Playmaker for Unity.
Jan 2013 – Dec 2014
Teaching Assistant at IT University of Copenhagen (part-time)
Assisting professors in teaching the courses Cloud Computing, Programming for Game Designers, and Experimental Interaction.
Jul 2013 – Jan 2014
Teacher at Dagtilbudet Lærkevej (part-time)
Engaging mentally challenged users with games, videos, and music.
Aug 2010 – May 2012
Teaching Assistant at Aarhus University (part-time)
Preparing and executing exercise sessions for the courses Introduction to Programming (twice), Programming 2 (twice), Interaction Design, and Philosophy of Information Technology and Computer Science.
Title and institution
Aug 2012 – Mar 2015
M.Sc. in Games Design at IT University of Copenhagen
Applied game design theory, practical courses, and electives in theoretical computer game studies.
Aug 2009 – Jun 2012
B.Sc. in Computer Science at Aarhus University
Theoretical computer science with electives in interaction design and digital arts.
Experienced designer of non-linear levels for deep, open-ended gameplay.
Capable track owner and driver of creative processes.
Experienced in Glacier 2, Unity, and Unreal Engine.
Proficient in C#, Java, and several other languages.
Expert in robust and scalable level scripting.
Proven teaching skills and ability to explain systems, setups, and designs.
Krainert, T. (2014, November). Storytelling Artifacts. In International Conference on Interactive Digital Storytelling (pp. 113-124). Springer International Publishing.
May 6th 2015. Guest lecturer for Programming for Game Designers at the IT University of Copenhagen