Toke Krainert

Lead Level Designer

Death in the Family

HITMAN 3

Death in the Family is a HITMAN 3 mission introducing an interactive murder mystery plotline on top of the series nonlinear level design.

Responsibilities

  • Upholding the creative vision throughout development
  • Aligning with directors, producers, and other departments
  • Designing and implementing central parts of the mission
  • Reviewing the work of other level designers

Detective Game in a Sandbox

Hitman missions are generally sandboxes, designed to be open-ended and simulative with authored narratives and gameplay on top. Death in the Family evolves that formula by introducing an interactive murder mystery plotline on top, adding a layer of exploration- and deduction-based detective gaming.

Press Coverage