Senior Level Designer
I'm Toke, a Danish lead level designer with a passion for open-ended spaces, playful experiences, and technical design. My skills range from high-level concepts to implementation, but I emphasize creative leadership and product ownership. I also teach university and dabble in academia, philosophy, and programming when not sipping cocktails or expanding my LEGO collection.
Interval | Position and employer |
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Jan 2023 – present | Senior Technical Level Designer at IO Interactive |
Designing tools, systems, and workflows, formulating best practices, supporting and educating designers, scripting reusable elements, and representing the technical needs of the level design department. | |
Jan 2019 – present | External Lecturer at IT University of Copenhagen (part-time) |
Teaching part of the course Game World Design with a focus on level design, environmental storytelling, and student projects. | |
Apr 2022 – Dec 2022 | Senior Level Designer at IO Interactive |
Track owning, supporting game management, and designing tools and systems for the level design department on Project 007. | |
Jan 2021 – Mar 2022 | Lead Level Designer at IO Interactive |
Leading a team of level designers. | |
Apr 2014 – Dec 2020 | Level Designer at IO Interactive |
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Sep 2018 | External Lecturer at KADK (part-time) |
Planning and executing five exercise sessions on Playmaker for Unity. | |
Jan 2013 – Dec 2014 | Teaching Assistant at IT University of Copenhagen (part-time) |
Assisting professors in teaching the courses Cloud Computing, Programming for Game Designers, and Experimental Interaction. | |
Jul 2013 – Jan 2014 | Teacher at Dagtilbuddet Lærkevej (part-time) |
Engaging mentally challenged users with games, videos, and music. | |
Aug 2010 – May 2012 | Teaching Assistant at Aarhus University (part-time) |
Preparing and executing exercise sessions for the courses Introduction to Programming (twice), Programming 2 (twice), Interaction Design, and Philosophy of Information Technology and Computer Science. |
Interval | Title and institution |
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Aug 2012 – Mar 2015 | M.Sc. in Games Design at IT University of Copenhagen |
Applied game design theory, practical courses, and electives in theoretical computer game studies. | |
Aug 2009 – Jun 2012 | B.Sc. in Computer Science at Aarhus University |
Theoretical computer science with electives in interaction design and digital arts. |