Toke Krainert

Senior Level Designer



I'm Toke, a Danish lead level designer with a passion for open-ended spaces, playful experiences, and technical design. My skills range from high-level concepts to implementation, but I emphasize creative leadership and product ownership. I also teach university and dabble in academia, philosophy, and programming when not sipping cocktails or expanding my LEGO collection.


Interval Position and employer
Jan 2023 – present Senior Technical Level Designer at IO Interactive
Designing tools, systems, and workflows, formulating best practices, supporting and educating designers, scripting reusable elements, and representing the technical needs of the level design department.
Jan 2019 – present External Lecturer at IT University of Copenhagen (part-time)
Teaching part of the course Game World Design with a focus on level design, environmental storytelling, and student projects.
Apr 2022 – Dec 2022 Senior Level Designer at IO Interactive
Track owning, supporting game management, and designing tools and systems for the level design department on Project 007.
Jan 2021 – Mar 2022 Lead Level Designer at IO Interactive
Leading a team of level designers.
Apr 2014 – Dec 2020 Level Designer at IO Interactive
  • Concepting, pitching, prototyping, developing, polishing, and bugfixing open-ended levels and live content for the Hitman franchise of stealth/puzzle assassination games
  • Track leading multiple levels, developing concepts with stakeholders, ensuring consistency and adherence to direction, maintaining the creative vision, and being the touch-point for directors and stakeholders
  • Leading, mentoring, and reviewing the work of other level designers
  • Working with programmers on the design of various systems and tools
  • Establishing best practices and developing various reusable scripts
Sep 2018 External Lecturer at KADK (part-time)
Planning and executing five exercise sessions on Playmaker for Unity.
Jan 2013 – Dec 2014 Teaching Assistant at IT University of Copenhagen (part-time)
Assisting professors in teaching the courses Cloud Computing, Programming for Game Designers, and Experimental Interaction.
Jul 2013 – Jan 2014 Teacher at Dagtilbuddet Lærkevej (part-time)
Engaging mentally challenged users with games, videos, and music.
Aug 2010 – May 2012 Teaching Assistant at Aarhus University (part-time)
Preparing and executing exercise sessions for the courses Introduction to Programming (twice), Programming 2 (twice), Interaction Design, and Philosophy of Information Technology and Computer Science.


Interval Title and institution
Aug 2012 – Mar 2015 M.Sc. in Games Design at IT University of Copenhagen
Applied game design theory, practical courses, and electives in theoretical computer game studies.
Aug 2009 – Jun 2012 B.Sc. in Computer Science at Aarhus University
Theoretical computer science with electives in interaction design and digital arts.