Lead Level Designer
I'm Toke, a Danish lead designer with nine years of experience in AAA level design. My passions are nonlinear levels, interactive narrative, systemic gameplay, and user experience as well as leadership and product ownership. I also teach university, dabble in academia, and give talks whenever time allows. See also my portfolio at krainert.com.
Interval | Title | Responsibilities |
---|---|---|
Apr 2014 – present | IO Interactive | |
Mar 2024 – present | Lead & Senior Technical Designer |
Building Project 007's Technical Design department and leading its members. In this capacity, I emphasize a few things in particular:
|
Jan 2023 – Feb 2024 | Senior Technical Level Designer | Designing tools, systems, nodes, and workflows, hiring a team of Tech Designers, supporting and educating Level and Game Designers, representing the technical needs of the Level Design department, scripting core nodes, and formulating best practices on Project 007. |
Apr 2022 – Dec 2022 | Senior Level Designer | Track owning, supporting game management, and designing tools and systems for the level design department on Project 007. |
Feb 2021 – Mar 2022 | Lead & Senior Level Designer |
Leading a team of Level Designers on HITMAN: World of Assassination. In this capacity, I emphasized a few things:
|
Jan 2021 | Lead Level Designer | Leading a team of Level Designers on HITMAN: World of Assassination. |
Apr 2014 – Dec 2020 | Level Designer |
|
Apr 2014 – present | IT University of Copenhagen | |
Jan 2019 – present | External Lecturer (part-time) | Teaching part of the course Game World Design with a focus on level design, environmental storytelling, and student projects. |
Jan 2019 | KADK | |
Sep 2018 | External Lecturer (part-time) | Planning and executing five exercise sessions on Playmaker for Unity. |
Jan 2013 – Dec 2014 | IT University of Copenhagen | |
Aug 2013 – Dec 2014 | Teaching Assistant (part-time) | Assisting professors in teaching courses on game studies, programming for game designers, and experimental interaction. |
Jul 2013 – Jan 2014 | Dagtilbuddet Lærkevej | |
Jul 2013 – Jan 2014 | Teacher (part-time) | Engaging mentally challenged users with games, videos, and music. |
Aug 2010 – May 2012 | Aarhus University | |
Aug 2010 – May 2012 | Teaching Assistant (part-time) | Preparing and executing exercise sessions for courses on programming, interaction design, and philosophy of science. |
Interval | Title | Specialization |
---|---|---|
Aug 2012 – Mar 2015 | IT University of Copenhagen | |
Aug 2012 – Mar 2015 | M.Sc. in Games Design | Applied game design theory, practical courses, and electives in theoretical computer game studies. |
Aug 2009 – Jun 2012 | IT University of Copenhagen | |
Aug 2009 – Jun 2012 | B.Sc. in Computer Science | Theoretical computer science with electives in interaction design and digital arts. |
Date | Title | Description |
---|---|---|
Nordic Game Jam | ||
Apr 18, 2024 | Narrative Gameplay in HITMAN | A talk on the intersection of gameplay and narrative in the missions of HITMAN: World of Assassination. |
Coding Pirates Game Jam | ||
Nov 11, 2023 | Making Games the Smart Way | A keynote on the application of design processes in AAA to game jams. |
Uppsala University | ||
Feb 17, 2022 | Building the Sandbox | A talk on the level design of HITMAN: World of Assassination. |
ICIDS | ||
Nov 4, 2014 | Storytelling Artifacts | The presentation of my paper Storytelling Artifacts at the National University of Singapore. |
Year and month | Title | Description |
---|---|---|
Routledge | ||
Jun 2024 | Foreword, Introduction to Game Programming using Processing | The foreword for a former colleagues's book on programming for creatives. |
GamesIndustry.biz | ||
Aug 2020 | Craft, art, and science: Three ways of teaching game design | An exploration of approaches to game design education in Copenhagen and Malmö. |
ICIDS | ||
Nov 2014 | Storytelling Artifacts | An exploration of embedded media in video games. |
Date | Title | Description |
---|---|---|
GameSpot | ||
Mar 4, 2021 | Hitman 3 Devs Break Down Dartmoor Mission | A breakdown of the mission Death in the Family of HITMAN: World of Assassination. |
The Washington Post | ||
Feb 12, 2021 | The making of the 'Hitman 3' murder mystery mansion | A breakdown of the mission Death in the Family of HITMAN: World of Assassination. |
Interval | Title | Responsibilities |
---|---|---|
May 2017 – Mar 2020 | E/F Vermlandsgade | |
Jul 2017 – Mar 2020 | Chairman | Leading the board managing the owner's union. |
May 2017 – Jul 2017 | Vice-chairman | Member of the board managing the owner's union. |
Sep 2013 – Oct 2014 | Student Council | |
Sep 2013 – Oct 2014 | Board member | Representing the students of the IT University of Copenhagen. |