Lead Level & Tech Designer
I'm Toke, a Danish lead designer working with AAA level and technical design since 2014. My passions are nonlinear levels, interactive narrative, user experience, and scalable tech as well as leadership and product ownership. I also teach university, dabble in academia, and give talks whenever time allows. See also my portfolio at krainert.com.
| Interval | Title | Responsibilities |
|---|---|---|
| Apr 2014 – present | IO Interactive | |
| Mar 2024 – present | Lead & Senior Technical Designer |
Building Project 007's Technical Design department and leading its members. In this capacity, I emphasize a few things in particular:
|
| Jan 2023 – Feb 2024 | Senior Technical Level Designer | Designing tools, systems, nodes, and workflows, hiring a team of Tech Designers, supporting and educating Level and Game Designers, representing the technical needs of the Level Design department, scripting core nodes, and formulating best practices on Project 007. |
| Apr 2022 – Dec 2022 | Senior Level Designer | Track owning, supporting game management, and designing tools and systems for the level design department on Project 007. |
| Feb 2021 – Mar 2022 | Lead & Senior Level Designer |
Leading a team of Level Designers on HITMAN: World of Assassination. In this capacity, I emphasized a few things:
|
| Jan 2021 | Lead Designer | Leading a team of Level Designers on HITMAN: World of Assassination. |
| Apr 2014 – Dec 2020 | Level Designer |
|
| Apr 2014 – present | IT University of Copenhagen | |
| Jan 2019 – present | External Lecturer (part-time) | Teaching part of the course Game World Design with a focus on level design, environmental storytelling, and student projects. |
| Jan 2019 | KADK | |
| Sep 2018 | External Lecturer (part-time) | Planning and executing five exercise sessions on Playmaker for Unity. |
| Jan 2013 – Dec 2014 | IT University of Copenhagen | |
| Aug 2013 – Dec 2014 | Teaching Assistant (part-time) | Assisting professors in teaching courses on game studies, programming for game designers, and experimental interaction. |
| Jul 2013 – Jan 2014 | Dagtilbuddet Lærkevej | |
| Jul 2013 – Jan 2014 | Teacher (part-time) | Engaging mentally challenged users with games, videos, and music. |
| Aug 2010 – May 2012 | Aarhus University | |
| Aug 2010 – May 2012 | Teaching Assistant (part-time) | Preparing and executing exercise sessions for courses on programming, interaction design, and philosophy of science. |
| Interval | Title | Specialization |
|---|---|---|
| Aug 2012 – Mar 2015 | IT University of Copenhagen | |
| Aug 2012 – Mar 2015 | M.Sc. in Games Design | Applied game design theory, practical courses, and electives in theoretical computer game studies. |
| Aug 2009 – Jun 2012 | IT University of Copenhagen | |
| Aug 2009 – Jun 2012 | B.Sc. in Computer Science | Theoretical computer science with electives in interaction design and digital arts. |
| Year and month | Title | Description |
|---|---|---|
| Routledge | ||
| Jun 2024 | Foreword, Introduction to Game Programming using Processing | The foreword for a former colleagues's book on programming for creatives. |
| GamesIndustry.biz | ||
| Aug 2020 | Craft, art, and science: Three ways of teaching game design | An exploration of approaches to game design education in Copenhagen and Malmö. |
| ICIDS | ||
| Nov 2014 | Storytelling Artifacts | An exploration of embedded media in video games. |
| Date | Title | Description |
|---|---|---|
| Istanbul Technical University Game Design and Development Club | ||
| Feb 6, 2026 | IO Interactive and the World of Assassination | An introduction to IO Interactive and the design of HITMAN: World of Assassination. |
| Nordic Game Jam | ||
| Apr 18, 2024 | Narrative Gameplay in HITMAN | A talk on the intersection of gameplay and narrative in the missions of HITMAN: World of Assassination. |
| Coding Pirates Game Jam | ||
| Nov 11, 2023 | Making Games the Smart Way | A keynote on the application of design processes in AAA to game jams. |
| Uppsala University | ||
| Feb 17, 2022 | Building the Sandbox | A talk on the level design of HITMAN: World of Assassination. |
| ICIDS | ||
| Nov 4, 2014 | Storytelling Artifacts | The presentation of my paper Storytelling Artifacts at the National University of Singapore. |
| Date | Title | Description |
|---|---|---|
| Comic Con Denmark | ||
| Nov 16, 2025 | Hitman: A 25-Year Legacy | A panel about the design and development of the Hitman franchise. |
| San Diego Comic-Con Málaga | ||
| Sep 27, 2025 | The Art of the Hit: Inside the World of Hitman | A panel about the design and development of HITMAN: World of Assassination. |
| Date | Title | Description |
|---|---|---|
| GAMINGbible | ||
| Nov 19, 2025 | Hitman 25th Anniversary: IO Interactive Discusses Series’ Past, Present and Future | Reflections on the past, present, and future of the Hitman franchise. |
| GAMINGbible | ||
| Nov 10, 2025 | How IO Interactive Developed Hitman's Bruce Lee Mission | An interview of the design and development of a celebrity Elusive Target for HITMAN: World of Assassination featuring Bruce Lee. |
| IO Interactive | ||
| Oct 21, 2025 | HITMAN 25th Anniversary livestream | A stream about the development of IO Interactive and the Hitman franchise. |
| PlayStation.Blog | ||
| Mar 17, 2025 | Hitman World of Assassination PS VR2 interview | An interview on the release of HITMAN: World of Assassination for PlayStation VR2. |
| GameSpot | ||
| Mar 4, 2021 | Hitman 3 Devs Break Down Dartmoor Mission | A breakdown of the mission Death in the Family of HITMAN: World of Assassination. |
| The Washington Post | ||
| Feb 12, 2021 | The making of the 'Hitman 3' murder mystery mansion | A breakdown of the mission Death in the Family of HITMAN: World of Assassination. |