Lead Level Designer
Untouchable is the sixth story mission for HITMAN 3 (2021) and concludes the plot of the World of Assassination trilogy.
I worked as a level designer on Untouchable, focusing on the opening "reflections" sequence as well as the final confrontation and different endings. The work was a combination of technical exploration, experience design, liaising with stakeholders, and alignment of cinematics, animations, and dialogue. As such, this was less of a level design challenge and more of an artistic effort to coordinate creative aspects into a coherent narrative experience.
Be warned that the following playthroughs spoil the ending of HITMAN 3 and the plot of the World of Assassination trilogy.