Lead Level Designer
Apart from A House Built on Sand, and later The Vector, I contributed to the design of several other levels for HITMAN (2016).
Situs Inversus is a story mission for HITMAN (2016) set in a high-end private hospital on Hokkaido, Japan. The mission revolves around targets Erich Soders, unconscious on an operating table, and Yuki Yamazaki, impatiently wandering the premises.
My main contributions to Situs Inversus were:
Particularly, I designed and implemented the gameplay flow, NPC behavior, gameplay setups, and UI guides for the Mission Stories Tell-Tale Heart and No Smoking (scripted paths through the level) and requested, implemented, and iterated upon the related dialogue with the writer. I also designed and implemented the NPC behaviors and gameplay setups in the morgue beneath the hospital and Yuki Yamazaki's apartment.
A Gilded Cage is a story mission for HITMAN (2016) set in Marrakesh, Morocco. The mission revolves around conspiring targets Claus Hugo Strandberg, hiding out in the Swedish consulate, and Reza Zaydan, plotting a coup d'état from an old school.
I assisted the level designers on A Gilded Cage on two points:
The layout of the shisha cafe, marketplace, and rooftops needed to support both A Gilded Cage and the bonus mission A House Built on Sand simultaneously. As such, I designed them while building the bonus mission, operating within the requirements of both scenarios.
I also implemented the behavior of the crowds in the marketplace and consulate plaza. The former is a collection of moving NPCs with random behaviors while the latter is a group of stationary NPCs protesting in front of the Swedish consulate. Both required setups and fine-tuning using the Glacier engine's crowd system while respecting the creative and technical requirements of the relevant missions.
Club 27 is a story mission for HITMAN (2016) set in a luxury hotel in Bangkok, Thailand. The mission revolves around targets Jordan Cross, rockstar and son of media mogul Thomas Cross, and Ken Morgan, the elder Cross' lawyer.
My main contributions to Club 27 were the design and implementation of several key characters' behaviors:
Mrs. Mookjai roams the ground floor of the hotel and interacts with several other NPCs. Jackie and Julian, on the other hand, are tied to the Mission Story Are 'Friends' Electric. I also requested, implemented, and iterated upon the dialogue for all three NPCs with the writer and designed and implemented the gameplay setups in Jackie's room.
Landslide is a bonus mission for HITMAN (2016) built atop our story mission World of Tomorrow in Sapienza, Italy. The mission revolves around the target Marco Abiatti, a corrupt politician attending a rally by the beach.
My main contributions to Landslide were:
Particularly, I designed and implemented the gameplay flow, NPC behavior, gameplay setups, and UI guides for the Mission Story Stage Fried (a scripted path through the level) and requested, implemented, and iterated upon the related dialogue with the writer. I also designed and implemented the NPC behavior, gameplay setups, stealth routes, and crowd behavior on the stage and in the backstage areas, including the logic for the band.